Videogame Law: Cases, Statutes, Forms, Problems & Materials

This casebook features problems, exercises, and sample contracts that cover all aspects of the multi-billion-dollar global video game industry.
eBook :epub
2nd Edition
$85.00
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In Stock
ISBN: 9781531001384
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Product description

The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.

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